Admin Guide

Feature Setup & Mechanics

Setup guide for each feature — from drag-drop enchanting to soul tracking and set bonuses.

Drag & Drop Enchanting

The primary way to apply enchants. Players drag enchant books onto MMOItems in their inventory.

How it works

  • Player drags an Enchant Book from inventory → drops onto a compatible MMOItems item
  • Plugin validates: applicable-to (item type), conflicts, max-enchants, and stacking rules
  • Rolls the book's success rate (base % + Lucky Dust bonus)
  • On success: enchant applied, stats recalculated, lore updated instantly
  • On failure: rolls destroy chance — Protection Stone may save the item
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Config: settings/application.ymldrag-drop section
Toggle: drag-drop.enabled: true/false
Slot limit: config.yml → max-enchants-per-item + extra slots from Slot Increaser

Protection Stone

Protects gear from being destroyed when enchant application fails. Supports stacking charges.

Setup

Give to player: /sle give <player> protection 1
Drag stone onto item → lore shows "Protected: 1x"
Multiple stones stack charges (e.g. "Protected: 3x")

Behavior

When enchant fails + destroy roll hits → 1 charge consumed, item saved.
Message from messages.yml → protection-saved
Default material: TOTEM_OF_UNDYING

Tier Shop GUI

GUI shop where players buy Enchant Orbs by rarity tier. Open: /sle shop • Config: settings/tier-shop.yml

Purchase Flow

  • Player opens shop GUI and clicks a tier button (Common, Rare, Epic, etc.)
  • Currency deducted (EXP, Level, Vault, or PlayerPoints)
  • Player receives an Enchant Orb in inventory
  • Right-click the Orb → reveals a random enchant book from that tier
  • Book has randomized rates: success = base ±15%, failure = 0 to 2× base

EXP (default)

Uses total experience points with vanilla formula

LEVEL

Deducts player levels directly

VAULT

Uses Vault economy balance

POINTS

Uses PlayerPoints

Enchant Browser GUI

Paginated GUI to browse all available enchants. Open: /sle browser • Config: settings/enchant-browser.yml

Browse

Paginated display of all loaded enchants with full details

Sort

Sort by: name, rarity, level, item type

Filter

Filter by: All, Sword, Axe, Pickaxe, Bow, Armor, Hoe

Details

Click enchant → full stats, abilities, max level preview

Dust Crafting System

Convert unwanted enchant books into Lucky Dust, then use dust to boost success rates. Open: /sle dust

How it works

  • Place enchant books in the Dust Crafting GUI → converted to Lucky Dust
  • Higher tier books give more dust (see table below)
  • Drag Lucky Dust onto an enchant book → increases success rate

Dust Yield by Tier

TierSuccess Boost
Common1 – 5%
Uncommon3 – 8%
Rare5 – 12%
Epic8 – 18%
Legendary12 – 25%

Extraction System

Remove enchants from items and convert them back into books. Config: settings/extraction.yml

Usage

  • /sle extract — remove a random enchant from held item
  • /sle extract <enchant_id> — remove a specific enchant
  • If require-scroll: true, player needs an Extraction Scroll in off-hand
  • Give scroll: /sle give <player> scroll 1

3 Possible Outcomes

Success

Enchant extracted into a book

Fail

Nothing happens, scroll consumed

Destroy

Enchant and scroll both lost

Fusion System

Combine multiple enchant books to create a more powerful enchant. Open: /sle fusion • Config: settings/fusion.yml

Example: Strength I ×3 → Strength II

settings/fusion.yml
recipes:
  strength_2:
    result:
      enchant: strength
      level: 2
    ingredients:
      - enchant: strength
        level: 1
        amount: 3

Grindstone & Anvil

Vanilla integration — no extra config needed.

Grindstone

Removes all custom enchants. Works with custom-only items. Lore + stats recalculated instantly. Items placed & taken back = enchants preserved.

Anvil Combining

Same enchant + same level → level+1. Different levels → higher wins. Conflict check enforced. Full durability on result.

Enchant Table Integration

Custom enchants can appear from vanilla enchanting table. Config: settings/enchant-table.yml

Blacklist Mode (default)

All enchants appear from table except those in the blacklist

Whitelist Mode

Only listed enchants appear from table. Set weight per enchant.

Soul System

Enchants with soul-cost consume souls each time they activate. Souls are tracked per-item via NBT.

Setup & Flow

  • Give Soul Stone: /sle give <player> soul_pvp 1 — enables tracking on item
  • Drag Soul Stone onto weapon → starts soul tracking
  • Kill mobs/players → earn souls (configurable: souls-per-kill)
  • Give Soul Booster: /sle give <player> soul_booster_pvp 1 to add bonus souls
  • Enchant activation → checks soul-cost → deducts if enough, skips if not
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Death penalty: lose 10% souls (configurable: soul-death-loss-percent)
PAPI: %slenchant_soul_pvp%, %slenchant_soul_pve%, %slenchant_soul%

Trak System

Counts blocks mined and mobs/players killed with an item. Displayed on item lore.

BlockTrak

/sle give <player> trak_block 1
Tracks blocks mined per item.

KillTrak

/sle give <player> trak_kill 1
Tracks player kills per item.

MobTrak

/sle give <player> trak_mob 1
Tracks mob kills per item.

Set Bonus System

Enchants with set bonuses activate when wearing multiple items with the same enchant.

Tier Progression

  • 2 pieces → Tier 1 bonus (e.g. +10% ATK DMG)
  • 4 pieces → Tier 2 bonus (e.g. +20% ATK DMG + ability)
  • 6 pieces → Full set bonus with powerful abilities

King Legendary

ATK-focused set with GOLEM_WRATH ability

Warlord Epic

DEF-focused set with HEAVY_CHARGE ability

Phantom Rare

Speed-focused set with BLINK ability

Slot Increaser

Increases max enchant slots per item.

Usage

  • Give: /sle give <player> slot_increaser 1
  • Drag onto item → +1 max enchant slot
  • Extra slot limit: application.yml → extra-slot-limit: 5
  • Example: base=5, extra=3 → that item holds max 8 enchants