Clear, quick, and safe RPG crafting.
Vanilla and MMOItems recipes, batch crafting, craft time, limits, Vault, PlaceholderAPI, and server-side transactions designed to prevent dupes.
Start in five minutes
- Install the JAR matching the server version and start the server once.
- Open
plugins/OmniCraft/config.yml, then create recipes incategory/<id>/. - Run
/oc validateto check recipes. - Run
/oc reloadafter editing files.
Player guide
Open and select a recipe
Use /oc, then choose a category and recipe. The menu includes craftable-only filtering, favorites, and search.
Craft controls
Left click: standard amount. Right click: batch. Shift: the maximum allowed by inventory and the recipe hard cap.
Timed crafts
Fast Craft accepts permission or PlaceholderAPI modifiers. Requirements are checked again immediately before materials are consumed.
Limits
Recipes can have daily and weekly limits. Quota is reserved and released again if the transaction rolls back.
Administration and commands
| Command | Permission | Purpose |
|---|---|---|
/oc | omnicraft.use | Open the menu. |
/oc open <category> | category or open.<id> | Open a category directly. |
/oc browse | omnicraft.admin | Create and edit recipes in the GUI. |
/oc validate | omnicraft.validate | Validate configs and recipes. |
/oc debug recipe <id> | omnicraft.debug | Dry run; consumes no materials. |
/oc autocraft <recipe> [amount] | omnicraft.auto-craft | Start an online AutoCraft queue. |
/oc autocraft-cancel | omnicraft.auto-craft | Cancel the current queue. |
/oc autocraft-status | omnicraft.auto-craft | Inspect pending nodes and current state. |
/oc autocraft-resume | omnicraft.auto-craft | Resume a queue safely paused before restart. |
/oc reload | omnicraft.reload | Reload files. |
Recipe YAML
# Example recipe: enable AutoCraft only for intermediary recipes
id: steel_sword
display:
name: "#7cf5ffSteel Sword"
output:
mode: VANILLA
material: IRON_SWORD
amount: 1
ingredients:
iron:
amount: 24
item: { mode: VANILLA, material: IRON_INGOT, amount: 1 }
requirements: { level: 5, money: 250.0 }
craft-time:
enabled: true
seconds: 5
quantity-scaling: LINEAR
minimum-seconds: 1
maximum-seconds: 3600
limits: { daily: -1, weekly: -1 }
auto-craft: { enabled: false, priority: 0 }
auraskills:
skill: FORGING
minimum-level: 10
experience: 12.5
catalyst:
amount: 1
item: { mode: VANILLA, material: BLAZE_POWDER, amount: 1 }
station: { material: SMITHING_TABLE, radius: 3 }
outcome:
critical: { chance: 10.0, bonus-crafts: 1 }
byproduct:
chance: 25.0
item: { mode: VANILLA, material: IRON_NUGGET, amount: 2 }
quality:
name: Masterwork
chance: 5.0
lore: ["#ffd166A rare masterwork."]
features.auto-craft). Set auto-craft.enabled only on intermediary recipes, then use /oc autocraft <recipe> [amount]. The queue runs only while online, prioritizes inventory materials, blocks cycles and excessive depth, and cancels on logout or reload. After a restart, only a waiting queue can be explicitly resumed using /oc autocraft-resume; a transaction already committing is never replayed.Built-in RPG progression
Station
The required block is checked within station.radius around the player when crafting begins and before commit. Leaving during a countdown or AutoCraft safely fails the next node without consuming it.
Catalyst
A catalyst is consumed per craft. It uses the same allocation planner as ingredients, so one inventory stack cannot be counted twice.
Critical
bonus-crafts adds output crafts when a critical roll succeeds. Chance is clamped to 0–100 and the result is seeded in the audit log.
Byproduct
A byproduct is a chance-based extra output per craft. OmniCraft reserves capacity for the largest possible result; a full inventory rolls back the transaction.
Quality
Quality adds tier-specific metadata and lore by chance. Each roll has an audit seed. Quality is incompatible with AdvancedEnchantments KEEP to protect preserved enchantment metadata.
Integrations
MMOItems / MythicLib
Use mode: MMOITEMS with type and id. An unresolved output fails safely instead of falling back to a Vanilla item.
Vault / PlaceholderAPI
Vault handles money; PlaceholderAPI provides conditions and speed multipliers. Abnormal speed values are clamped.
AdvancedEnchantments
KEEP, DESTROY, or EXTRACT modes are available for enchantments on upgrade ingredients.
AuraSkills
Soft-depend: a recipe may require a default skill level and award XP after a committed craft. Without AuraSkills, only recipes using the auraskills block are blocked; normal crafting remains available.
Anti-dupe safety
- Ingredient allocation never reuses an inventory slot.
- Items, amounts, keys, and risks are revalidated immediately before mutation.
- If output space is missing, the inventory snapshot is restored and money is refunded.
- Each player has only one craft job; timing uses a monotonic clock.
- Failed Vault refunds are stored durably and retried while the player is online.
Troubleshooting
/oc validate; check permission, level, money, hooks, and ingredients./oc reload.KEEP or EXTRACT for an upgrade recipe.